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Showing posts from November, 2020

Milestone Projects

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 Milestone Projects November 28, 2020 Project 1: Castle This project process helped me to refresh my memory of how to use Rhino, overall I feel like the end product showed my basic understanding of the software at the time. Project 2: Surface Design Study This milestone project was rather simple, but I mainly worked around my original inspirations to create a simple retro tablecloth design. Project 3: Reversed Engineered Object This project took the most time to create and my laptop suffered a lot to render it. I learned a lot of different commands and the end product was something I was extremely proud of. Project 4: Outsourced Wearable Object This project went through a lot of guess and test with the flow command, but the overall end product turned out pretty nicely. It's kinda sad that we weren't able to actually have it made in real life but I think these renders give an idea of what it should've looked like after being printed. I'm not sure if I'm the only one

Outsourced Wearable Object Final

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 Outsourced Wearable Object Final November 21, 2020 (Update: November 24, 2020) For this final object, I had lots of trouble with using the flow command so I had to basically flow four parts for this final outcome. I feel like the final actually came out pretty well after finally being able to get everything I wanted in the right place. Here are the renders of my original design: Here are my actual final renders: Here's the tolerance test and the wall thickness: I updated my project after realizing that we're actually making it public, so I added a mesh to the bottom parts to make the ring look much better than the original. The material I chose for this design was the Smooth Fine Detail Plastic.

Outsourced Wearable Object: Concept Selection and Proof Sheet

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 Outsourced Wearable Object: Concept Selection and Proof Sheet Nov 14, 2020 Based on the feedback I got from people during the speed dating exercise I was told to merge 11 and 21, look into silver etching and maybe even create multiple different versions of 21 for all five fingers. The three different concepts I chose to go forward with were 15, 19, and 21. Although the feedback wanted lots of people to merge 21 and 11 I wasn't sure exactly how to start off making them in rhino, so I chose to start off with some concepts I can try to experiment with first. Here is my proof sheet: I forgot to document my process but most of it was just pure experimentation at this point and a lot of headaches. Here is my first concept: Here is my second concept: I struggled a lot with this concept, it just wouldn't flow the way I wanted it to, so to get as similar to what I intended it to look like I had to manually move the flow after it was completed. I also tried to make somewhat of a grid he

Outsourced Wearable Object: Concept Generation

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 Outsourced Wearable Object: Concept Generation November 5, 2020 For the concept generation, I chose to try a couple different things aside from a traditional ring, but then I realized that it might actually cost a lot of money to make an entire wearable object for a whole hand.  Here are all of my concepts:

Reversed Engineered Object Final

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   Reversed Engineered Object Final November 3, 2020 The Reversed Engineered Object Project is where we chose a mechanical object made up of multiple parts to create on Rhino. We have to be able to dissect the object and measure the parts using a digital caliper.  Overall creating this object was rather painful, I spent so many hours trying to properly recreate the hole puncher and had a couple problems along the way but they were eventually fixed as I went along. The one part of the project I hated the most was the renders, the first render I tried making in the final quality version and it took a total of eight hours to finish. So I made some of the rest good quality instead because they just took way too long to render and if I waited that long for each render I really wouldn't be able to get this blog post up on time. My object is really big so, my renders took way longer than expected. We were given three weeks to finish this project and this is my final product: Exploded view