Outsourced Wearable Object Final
Outsourced Wearable Object Final
November 21, 2020
(Update: November 24, 2020)
For this final object, I had lots of trouble with using the flow command so I had to basically flow four parts for this final outcome. I feel like the final actually came out pretty well after finally being able to get everything I wanted in the right place.
Here are the renders of my original design:
Here are my actual final renders:
Here's the tolerance test and the wall thickness:
I updated my project after realizing that we're actually making it public, so I added a mesh to the bottom parts to make the ring look much better than the original.
The material I chose for this design was the Smooth Fine Detail Plastic.
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